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Appearance

Name: Race Name

Size: (Height of the race)

Skin: (Colour of their skin)

Hair: (Colour of their hair)

Eyes: (Colour of their eyes)

Legs: (How many legs?)

Arms: (How many arms?)

Artistic Style

Associated colour: (Colour that is often found with these people)

Associated mood: (Happy/Neutral/Sad)

Ability

Combat Ability: (Good, Normal, Poor, None)

Magic Ability: (Good, Normal, Poor, None)

Alignment and Faction

Alignment: Good

Home City: (The Main City of the race, if applicable - or Wilderness if an animal etc)

Primary Faction: (the main faction, ie The Nasudonians)

Primary Deity: (the main diety for this race)

Background

The rather skitty gnomes of the Western Hemisphere have managed to exist without outside influence for aeons. Their clockwork capital of Tiktak is a hidden jewel of marvelous inventions and strange magic that would make even the dwarven tinkerers confused.

Gnomes are believed to been created through a strange process of genetic engineering by the ancient Proto Humans and were created to maintain and watch over their laboratories which were scattered around Solinia. Following the cataclysm most races were wiped out but the Gnomes in the Southern Western continents managed to escape to the Under in a gigantic drill like clockwork they called The Mole

Gnomes are somewhat similar to High Humans in their inquisitive nature and thirst for knowledge. They are quite friendly, similar in size to gnomes and weak in melee combat. However, they easily make up for this with their defensive clockwork inventions that they aquired following the Zahnfe retreat of Tosteladt

Inspirational Reference

(a web link to some useful art that may help the artist)