The political system allows players to influence a city based on their religion, race or standing with various guilds and factions in the world.
There are five types of political titles a player can achieve:
- Diplomat - Can influence guards in a city
- Commissioner - Can influence trade in a city
- Missionary - Can influence religion in a city
- Consulary - Can influence quests in a city
- Ambassador - Can influence racial faction in a city
In every city in the world there are political NPCs that allow you to start one of the types of political debates.
Approaching an NPC and beginning a debate (by double clicking) initiates the Political window.
From this window a player chooses the influence goal and begins the debate process.
The npc will begin a line of questions on the chosen topic. For each answer that sways the npc in the direction of the player will result in the rising of the influence bar. If the player reaches the end of the influence bar before the line of questioning ends the player will be able to enact their influence over the npc.
Diplomats allow players to influence the military leaders of a city and, on success, have the guard take part in campaigns to various pre-defined locations in solinia.
Commissioners allow the player to influence the items a city wishes to purchase, the tradeskill quests available and the over all prices it will pay to the players race.
Missionaries allow the players to influence the accepted religions in their city. This would affect who is able to enter the city and what services they are able to make use of as well as the regional always-on buffs that a player will recieve from the city priests.
The consulary allows the player to influence the available adventure and exploration quests in the city and in what location. This is not race or faction specific.
Ambassadors allow the players to influence the accepted races in their city. This would affect who is able to enter the city and what services they are able to make use of.